The first union of videogame developers is born in North America: Vodeo makes history

Take-Two Interactive Software, Inc. (Stylized T2), is an American video clip game distribution business. The company's headquarters lie in New York city and its international headquarters in Windsor, the United Kingdom. The firm has many widely known game franchise business, such as the Grand Burglary Auto Collection, Red Dead, NBA 2K, Bios hock, Mafia or Borderlands. The firm is separated right into different posting labels according to the sort of video games and/ or the target audience (Superstar Games, 2k Gaming/ 2k Sports, Private Department, Ghost Tale Games, Social Factor as well as Play dots).

The media earthquake lived in Activision Blizzard After cases of abuse and hostile culture against women has shaken the industry and has reopened the debate on a struggle that takes long living in North America, the unionization of video game developers. The Crunch and the frequent cuts In companies, are some of the frequent reasons that have motivated workers to push in this direction.

It has been voluntarily recognized by the study directive However, the situation is not easy. Last week we knew that Activision Blizzard had directed his employees in an attempt to stop his union aspirations, while they were in full strip and loosen, with strike by and growing pressure on his CEO, Bobby Kick. The task does not seem easy, but we have lived a historical moment in the industry, with a great step given by a very small study.

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From Video have claimed as necessary these steps in the industry Video Games, an independent study, creators of Beast Breaker, for PC and Nintendo Switch, have formed the First Certified Union of Video game studies in North America. Video Workers United has been presented at Collaboration with Code-CWA, and has been voluntarily recognized by the study directive. The union includes both full-time template and temporary workers, with a template that works remotely from United States and Canada.

The director of Beast Breaker, Chris Floyd, has held in an interview in Polygon the unionization, remembering how necessary are these steps for the industry. Myriam Rachelle, Video producer recalled that this is something that can be done, and has claimed the positive effect that unions can have in the industry. For its part, the leader of the Codec campaign, Emma Cinema, has put the focus on change that the industry seems to be living, regardless of whether it comes from thousands of workers in Ubisoft or Activision Blizzard, or from Small studies as voting.

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