Razer teams up with Tencent Cloud to create his flat
Razer and Tencent Cloud team up to lead together new cloudy waters over the next few years. Companies announced that their collaboration will include both software and equipment, and will be passionate to contribute to the full development of cloud game with their projects.
"Bring the game into the cloud to a higher level" were the exact words used by Mr. Min-Liang Tan, co-founder and CEO of Razer, in an interview with Blomberg, published on August 22. The interviewers asked Mr. Tan. On the Company's overall strategy with respect to its gross income, particularly targeting some of the reported losses of society. Mr. Tan briefly explained that investing in a future project could sometimes lead to temporary losses and that all of them were part of their strategy. He then stressed the growth of 30.3% of the company's revenues in the first half of 2019.
"Well, you can see our numbers for the last two gains. We have been scaled. Our main activity has been incredibly profitable and it was part of our strategy. And our growth strategies are incredibly well. For example, cloud games, mobile games and, of course, our service sector have behaved very well for the first half. Cloud game is one of the most popular words right now in the video game industry. Our partnership with Tencent aims to advance the game in the cloud. We work with them on the hardware side, on the software side and the services side. "
Razer's partnership with Tencent Cloud means that the company wants to be at the forefront of progress, according to many experts and online reports. The huge undisputed growth of 30.3% recorded in the first half of 2019 is sufficient proof. In addition, target cloud games is a particularly smart measure given that this part of the sector is expected to exceed 124.7 million users by 2022, according to experts. However, Razer recorded a loss of $ 47 million in the first half of 2019 because of its strategic investments with a long period of expected returns. This adds to their growth of 30.3%, which is mainly targeted by the media.
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